Not currently, I feel this mod is complete and any mechanics I want to add to it would take far too long and will have to wait for Warhammer 3. Most of the faction mechanics like raise dead or preferred corruption are tied to startpos, which I can't edit without making this mod incompatible with just about everything.Ĭan I make a submod/use your assets for my own mod?Ībsolutely, just keep in mind I used many of Dryrains assets for my units, so you'll have to ask his permission to use many of the visual assets.ĭo you have any other plans for this faction? The recently released R2 includes the addition of air vehicles such as the beerglider and hot air balloon strapped with cannons Released December 2008. Intense naval, land and air combat Huge variety of ships, muskets, cannons, swords, and explosives. I have created a Steel Faith Overhaul (Grimhammer) compatible version, but until Grimhammer is updated I can't update myself.Īlso, Vacuity has made a compatibility patch for his Unit Caps for All mod.Ĭan you add remove x mechanic from the faction? BF Pirates 2 is a recently released BF2 mod set in the days of Caribbean piracy. What about overhauls like SFO/Radious/CTT?Īs a general rule you should always expect incompatibilities with mods of that scope. Incompatible with mods that add new buildings or technologies to the Pirates of Sartosa faction
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |